Gibbering Mouther
Medium aberration, chaotic neutral
Armor Class 9 (natural armor)
Hit Points 52 (7d8 + 21)
Speed 20 ft., swim 20 ft., climb 10 ft.
str
10 (+0)
dex
8 (-1)
con
16 (+3)
int
3 (-4)
wis
10 (+0)
cha
6 (-2)
Senses darkvision 60 ft., passive Perception 10
Languages -
Challenge 2 (450 XP)
Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
Gibbering. The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn: - 1-4: The target does nothing. - 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction. - 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
Actions
Bite. Melee Attack Roll: +2, reach 5 ft. 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.
Blinding Spittle. Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.