Giant Octopus
Large beast, unaligned
Armor Class 11 (natural armor)
Hit Points 45 (7d10 + 7)
Speed 10 ft., swim 60 ft., climb 5 ft.
str
17 (+3)
dex
13 (+1)
con
13 (+1)
int
5 (-3)
wis
10 (+0)
cha
4 (-3)
Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages -
Challenge 1 (200 XP)
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Tentacles. Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Attack Summary
Tentacles attackmelee
+5 to hit|2d6+3 bludgeoning
Range: 10 ft.