Giant Octopus

Large beast, unaligned

Armor Class 11 (natural armor)

Hit Points 45 (7d10 + 7)

Speed 10 ft., swim 60 ft., climb 5 ft.

str

17 (+3)

dex

13 (+1)

con

13 (+1)

int

5 (-3)

wis

10 (+0)

cha

4 (-3)

Skills Perception +4, Stealth +5

Senses darkvision 60 ft., passive Perception 14

Languages -

Challenge 1 (200 XP)

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Attack Summary

Tentacles attackmelee
+5 to hit|2d6+3 bludgeoning
Range: 10 ft.