Ghoul
Medium undead, chaotic evil
Armor Class 12 (natural armor)
Hit Points 22 (5d8)
Speed 30 ft., swim 15 ft., climb 15 ft.
str
13 (+1)
dex
15 (+2)
con
10 (+0)
int
7 (-2)
wis
10 (+0)
cha
6 (-2)
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Multiattack. The ghoul makes two Bite attacks.