Ghoul

Medium undead, chaotic evil

Armor Class 12 (natural armor)

Hit Points 22 (5d8)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

13 (+1)

dex

15 (+2)

con

10 (+0)

int

7 (-2)

wis

10 (+0)

cha

6 (-2)

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge 1 (200 XP)

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.

Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Multiattack. The ghoul makes two Bite attacks.

Attack Summary

Bite attackmelee
+4 to hit|1d6+2 piercing+1d6 necrotic
Range: 5 ft.
Claw attackmelee
+4 to hit|1d4+2 slashing
Range: 5 ft.