Ghast

Medium undead, chaotic evil

Armor Class 13 (natural armor)

Hit Points 36 (8d8)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

16 (+3)

dex

17 (+3)

con

10 (+0)

int

11 (+0)

wis

10 (+0)

cha

8 (-1)

Saving Throws Wis +2

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common

Challenge 2 (450 XP)

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Attack Summary

Bite attackmelee
+5 to hit|1d8+3 piercing+2d8 necrotic
Range: 5 ft.
Claw attackmelee
+5 to hit|2d6+3 slashing
Range: 5 ft.