Fire Elemental

Large elemental, neutral

Armor Class 13 (natural armor)

Hit Points 93 (11d10 + 33)

Speed 50 ft., swim 25 ft., climb 25 ft.

str

10 (+0)

dex

17 (+3)

con

16 (+3)

int

6 (-2)

wis

10 (+0)

cha

7 (-2)

Damage Immunities fire, poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages Primordial (Ignan)

Challenge 5 (1,800 XP)

Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start Hitazard burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Burn. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

Multiattack. The elemental makes two Burn attacks.

Attack Summary

Burn attackmelee
+6 to hit|2d6+3 fire
Range: 5 ft.