Erinyes

Medium fiend, lawful evil

Armor Class 18 (natural armor)

Hit Points 178 (21d8 + 84)

Speed 30 ft., fly 60 ft., swim 15 ft., climb 15 ft.

str

18 (+4)

dex

16 (+3)

con

18 (+4)

int

14 (+2)

wis

14 (+2)

cha

18 (+4)

Saving Throws Dex +7, Con +8, Cha +8

Skills Perception +6, Persuasion +8

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 16

Languages Infernal; telepathy 120 ft.

Challenge 12 (8,400 XP)

Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The erinyes has Advantage on saving throws against spells and other magical effects.

Magic Rope. The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short Rest|XPHB|Short or Long Rest.

Actions

Entangling Rope. Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.

Multiattack. The erinyes makes three Withering Sword attacks and can use Entangling Rope.

Withering Sword. Melee Attack Roll: +8, reach 5 ft. 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.

Attack Summary

Withering Sword attackmelee
+8 to hit|2d8+4 slashing+2d10 necrotic
Range: 5 ft.