Earth Elemental

Large elemental, neutral

Armor Class 17 (natural armor)

Hit Points 147 (14d10 + 70)

Speed 30 ft., swim 15 ft., climb 15 ft., burrow 30 ft.

str

20 (+5)

dex

8 (-1)

con

20 (+5)

int

5 (-3)

wis

10 (+0)

cha

5 (-3)

Damage Immunities poison

Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious

Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10

Languages Primordial (Terran)

Challenge 5 (1,800 XP)

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.

Rock Launch. Ranged Attack Roll: +8, range 60 ft. 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Slam. Melee Attack Roll: +8, reach 10 ft. 14 (2d8 + 5) Bludgeoning damage.

Attack Summary

Rock Launch attackranged
+8 to hit|1d6+5 bludgeoning
Range: 60 ft.
Slam attackmelee
+8 to hit|2d8+5 bludgeoning
Range: 10 ft.