Dust Mephit

Small elemental, neutral evil

Armor Class 12 (natural armor)

Hit Points 17 (5d6)

Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft.

str

5 (-3)

dex

14 (+2)

con

10 (+0)

int

9 (-1)

wis

11 (+0)

cha

10 (+0)

Skills Perception +2, Stealth +4

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Primordial (Auran, Terran)

Challenge 1/2 (100 XP)

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Blinding Breath. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.

Sleep. The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Attack Summary

Claw attackmelee
+4 to hit|1d4+2 slashing
Range: 5 ft.