Dust Mephit
Small elemental, neutral evil
Armor Class 12 (natural armor)
Hit Points 17 (5d6)
Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft.
str
5 (-3)
dex
14 (+2)
con
10 (+0)
int
9 (-1)
wis
11 (+0)
cha
10 (+0)
Skills Perception +2, Stealth +4
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Primordial (Auran, Terran)
Challenge 1/2 (100 XP)
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Blinding Breath. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.
Sleep. The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).