Dretch
Small fiend, chaotic evil
Armor Class 11 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 20 ft., swim 10 ft., climb 10 ft.
str
12 (+1)
dex
11 (+0)
con
12 (+1)
int
5 (-3)
wis
8 (-1)
cha
3 (-4)
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Challenge 1/4 (50 XP)
Actions
Fetid Cloud. Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
Rend. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.