Dretch

Small fiend, chaotic evil

Armor Class 11 (natural armor)

Hit Points 18 (4d6 + 4)

Speed 20 ft., swim 10 ft., climb 10 ft.

str

12 (+1)

dex

11 (+0)

con

12 (+1)

int

5 (-3)

wis

8 (-1)

cha

3 (-4)

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 9

Languages Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)

Challenge 1/4 (50 XP)

Actions

Fetid Cloud. Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.

Rend. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.

Attack Summary

Rend attackmelee
+3 to hit|1d6+1 slashing
Range: 5 ft.