Deva
Medium celestial, lawful good
Armor Class 17 (natural armor)
Hit Points 229 (27d8 + 108)
Speed 30 ft., fly 90 ft. (hover), swim 15 ft., climb 15 ft.
str
18 (+4)
dex
18 (+4)
con
18 (+4)
int
17 (+3)
wis
20 (+5)
cha
20 (+5)
Saving Throws Wis +9, Cha +9
Skills Insight +9, Perception +9
Damage Resistances radiant
Senses darkvision 120 ft., passive Perception 19
Languages All; telepathy 120 ft.
Challenge 10 (5,900 XP)
Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.
Actions
Holy Mace. Melee Attack Roll: +8, reach 5 ft. 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
Multiattack. The deva makes two Holy Mace attacks.
Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): - **At Will:** Detect Evil and Good, Shapechange - **1/Day Each:** Commune, Raise Dead
Spellcasting (CHA, DC 17, +9 to hit)
At Will: Detect Evil and Good, Shapechange
1/Day Each: Commune, Raise Dead