Deva

Medium celestial, lawful good

Armor Class 17 (natural armor)

Hit Points 229 (27d8 + 108)

Speed 30 ft., fly 90 ft. (hover), swim 15 ft., climb 15 ft.

str

18 (+4)

dex

18 (+4)

con

18 (+4)

int

17 (+3)

wis

20 (+5)

cha

20 (+5)

Saving Throws Wis +9, Cha +9

Skills Insight +9, Perception +9

Damage Resistances radiant

Senses darkvision 120 ft., passive Perception 19

Languages All; telepathy 120 ft.

Challenge 10 (5,900 XP)

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Holy Mace. Melee Attack Roll: +8, reach 5 ft. 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Multiattack. The deva makes two Holy Mace attacks.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): - **At Will:** Detect Evil and Good, Shapechange - **1/Day Each:** Commune, Raise Dead

Spellcasting (CHA, DC 17, +9 to hit)

At Will: Detect Evil and Good, Shapechange

1/Day Each: Commune, Raise Dead

Attack Summary

Holy Mace attackmelee
+8 to hit|1d6+4 bludgeoning+4d8 radiant
Range: 5 ft.