Death Dog

Medium monstrosity, neutral evil

Armor Class 12 (natural armor)

Hit Points 39 (6d8 + 12)

Speed 40 ft., swim 20 ft., climb 20 ft.

str

15 (+2)

dex

14 (+2)

con

14 (+2)

int

3 (-4)

wis

13 (+1)

cha

6 (-2)

Skills Perception +5, Stealth +4

Senses darkvision 120 ft., passive Perception 15

Languages -

Challenge 1 (200 XP)

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).

Multiattack. The death dog makes two Bite attacks.

Attack Summary

Bite attackmelee
+4 to hit|1d4+2 piercing
Range: 5 ft.