Chimera

Large monstrosity, chaotic evil

Armor Class 14 (natural armor)

Hit Points 114 (12d10 + 48)

Speed 30 ft., fly 60 ft., swim 15 ft., climb 15 ft.

str

19 (+4)

dex

11 (+0)

con

19 (+4)

int

3 (-4)

wis

14 (+2)

cha

10 (+0)

Skills Perception +8

Senses darkvision 60 ft., passive Perception 18

Languages Understands Draconic but can't speak

Challenge 6 (2,300 XP)

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.

Fire Breath. Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Ram. Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Attack Summary

Bite attackmelee
+7 to hit|2d6+4 piercing
Range: 5 ft.
Claw attackmelee
+7 to hit|1d6+4 slashing
Range: 5 ft.
Ram attackmelee
+7 to hit|1d12+4 bludgeoning
Range: 5 ft.