Chain Devil

Medium fiend, lawful evil

Armor Class 15 (natural armor)

Hit Points 85 (10d8 + 40)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

18 (+4)

dex

15 (+2)

con

18 (+4)

int

11 (+0)

wis

12 (+1)

cha

14 (+2)

Saving Throws Con +7, Wis +4

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 11

Languages Infernal; telepathy 120 ft.

Challenge 8 (3,900 XP)

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Chain. Melee Attack Roll: +7, reach 10 ft. 11 (2d6 + 4) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two chains, and it has the Restrained condition until the grapple ends.

Conjure Infernal Chain. The devil conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 15, one creature the devil can see within 60 feet. Failure: 9 (2d4 + 4) Fire damage, and the target has the Restrained condition until the end of the devil's next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. Success: The chain disappears.

Multiattack. The devil makes two Chain attacks and uses Conjure Infernal Chain.

Attack Summary

Chain attackmelee
+7 to hit|2d6+4 slashing
Range: 10 ft.