Blood Hawk
Small beast, unaligned
Armor Class 12 (natural armor)
Hit Points 7 (2d6)
Speed 10 ft., fly 60 ft., swim 5 ft., climb 5 ft.
str
6 (-2)
dex
14 (+2)
con
10 (+0)
int
3 (-4)
wis
14 (+2)
cha
5 (-3)
Skills Perception +6
Senses passive Perception 16
Languages -
Challenge 1/8 (25 XP)
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.
Attack Summary
Beak attackmelee
+4 to hit|1d4+2 piercing
Range: 5 ft.