Blood Hawk

Small beast, unaligned

Armor Class 12 (natural armor)

Hit Points 7 (2d6)

Speed 10 ft., fly 60 ft., swim 5 ft., climb 5 ft.

str

6 (-2)

dex

14 (+2)

con

10 (+0)

int

3 (-4)

wis

14 (+2)

cha

5 (-3)

Skills Perception +6

Senses passive Perception 16

Languages -

Challenge 1/8 (25 XP)

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.

Attack Summary

Beak attackmelee
+4 to hit|1d4+2 piercing
Range: 5 ft.