Berserker
Small humanoid, neutral
Armor Class 13 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft., swim 15 ft., climb 15 ft.
str
16 (+3)
dex
12 (+1)
con
17 (+3)
int
9 (-1)
wis
11 (+0)
cha
9 (-1)
Senses passive Perception 10
Languages Common
Challenge 2 (450 XP)
Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.
Actions
Greataxe. Melee Attack Roll: +5, reach 5 ft. 9 (1d12 + 3) Slashing damage.
Attack Summary
Greataxe attackmelee
+5 to hit|1d12+3 slashing
Range: 5 ft.