Berserker

Small humanoid, neutral

Armor Class 13 (natural armor)

Hit Points 67 (9d8 + 27)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

16 (+3)

dex

12 (+1)

con

17 (+3)

int

9 (-1)

wis

11 (+0)

cha

9 (-1)

Senses passive Perception 10

Languages Common

Challenge 2 (450 XP)

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe. Melee Attack Roll: +5, reach 5 ft. 9 (1d12 + 3) Slashing damage.

Attack Summary

Greataxe attackmelee
+5 to hit|1d12+3 slashing
Range: 5 ft.