Assassin

Small humanoid, neutral

Armor Class 16 (natural armor)

Hit Points 97 (15d8 + 30)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

11 (+0)

dex

18 (+4)

con

14 (+2)

int

16 (+3)

wis

11 (+0)

cha

10 (+0)

Saving Throws Dex +7, Int +6

Skills Acrobatics +7, Perception +6, Stealth +10

Damage Resistances poison

Senses passive Perception 16

Languages Common, Thieves' cant

Challenge 8 (3,900 XP)

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Attack Summary

Light Crossbow attackranged
+7 to hit|1d8+4 piercing+6d6 poison
Range: 80/320 ft.
Shortsword attackmelee
+7 to hit|1d6+4 piercing+5d6 poison
Range: 5 ft.