Assassin
Small humanoid, neutral
Armor Class 16 (natural armor)
Hit Points 97 (15d8 + 30)
Speed 30 ft., swim 15 ft., climb 15 ft.
str
11 (+0)
dex
18 (+4)
con
14 (+2)
int
16 (+3)
wis
11 (+0)
cha
10 (+0)
Saving Throws Dex +7, Int +6
Skills Acrobatics +7, Perception +6, Stealth +10
Damage Resistances poison
Senses passive Perception 16
Languages Common, Thieves' cant
Challenge 8 (3,900 XP)
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions
Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Shortsword. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.