Archmage

Small humanoid, neutral

Armor Class 17 (natural armor)

Hit Points 170 (31d8 + 31)

Speed 30 ft., swim 15 ft., climb 15 ft.

str

10 (+0)

dex

14 (+2)

con

12 (+1)

int

20 (+5)

wis

15 (+2)

cha

16 (+3)

Saving Throws Int +9, Wis +6

Skills Arcana +13, History +9, Perception +6

Damage Immunities psychic

Condition Immunities charmed

Senses passive Perception 16

Languages Common plus five other languages

Challenge 12 (8,400 XP)

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.

Multiattack. The archmage makes four Arcane Burst attacks.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): - **At Will:** Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation - **2/Day Each:** Fly, Lightning Bolt - **1/Day Each:** Cone of Cold, Mind Blank, Scrying, Teleport

Spellcasting (INT, DC 17, +9 to hit)

At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation

2/Day Each: Fly, Lightning Bolt

1/Day Each: Cone of Cold, Mind Blank, Scrying, Teleport

Attack Summary

Arcane Burst attackboth
+9 to hit|4d10+5 force
Range: 5 ft. or 150 ft.