Archmage
Small humanoid, neutral
Armor Class 17 (natural armor)
Hit Points 170 (31d8 + 31)
Speed 30 ft., swim 15 ft., climb 15 ft.
str
10 (+0)
dex
14 (+2)
con
12 (+1)
int
20 (+5)
wis
15 (+2)
cha
16 (+3)
Saving Throws Int +9, Wis +6
Skills Arcana +13, History +9, Perception +6
Damage Immunities psychic
Condition Immunities charmed
Senses passive Perception 16
Languages Common plus five other languages
Challenge 12 (8,400 XP)
Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.
Multiattack. The archmage makes four Arcane Burst attacks.
Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17): - **At Will:** Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation - **2/Day Each:** Fly, Lightning Bolt - **1/Day Each:** Cone of Cold, Mind Blank, Scrying, Teleport
Spellcasting (INT, DC 17, +9 to hit)
At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor, Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt
1/Day Each: Cone of Cold, Mind Blank, Scrying, Teleport