Magic Initiate (Cleric)

Origin Feat - SRD 5.2

Prerequisite: None

Repeatable: Yes

You gain the following benefits: **Two Cantrips.** You learn two cantrips of your choice from the Cleric spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat's spells (choose when you select this feat). **Level 1 Spell.** Choose a level 1 spell from the Cleric spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the Cleric spell list.

Mechanical Effects:

  • Learn 2 Cleric cantrips
  • Learn 1 level 1 Cleric spell (always prepared, 1/Long Rest free cast)