Magic Initiate (Cleric)
Origin Feat - SRD 5.2
Prerequisite: None
Repeatable: Yes
You gain the following benefits:
**Two Cantrips.** You learn two cantrips of your choice from the Cleric spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat's spells (choose when you select this feat).
**Level 1 Spell.** Choose a level 1 spell from the Cleric spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the Cleric spell list.
Mechanical Effects:
- Learn 2 Cleric cantrips
- Learn 1 level 1 Cleric spell (always prepared, 1/Long Rest free cast)