Wild Shape
Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.
Your druid level determines the beasts you can transform into. At 2nd level, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. At 4th level, you can transform into a beast with a challenge rating as high as 1/2 that doesn't have a flying speed. At 8th level, you can transform into a beast with a challenge rating as high as 1.
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
- Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores.
- You retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature.
- You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form.
- You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.
- Your equipment merges into your new form or falls to the ground (your choice).