Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a Bonus Action. While raging, you gain the following benefits if you aren't wearing heavy armor: You have Advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll equal to +2, which increases as you gain levels (+3 at 9th level, +4 at 16th level). You have Resistance to Bludgeoning, Piercing, and Slashing damage. Your rage lasts for 10 minutes. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a Bonus Action. You can enter a rage 2 times, and you regain all expended uses when you finish a Long Rest. The number of uses increases as you gain levels (3 at 3rd level, 4 at 6th level, 5 at 12th level, 6 at 17th level, unlimited at 20th level).